The Sims 4: Decades Challenge Rules

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Updated 6/13/2023
Presented by #EACreatorNetwork

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The goal of this challenge is to live from the 1890s to the 2010s in a somewhat historically accurate way, showing how things changed over more than a century of time. By nature of the goal, this challenge will have some limitations in regards to race, gender, and sexuality, particularly in the earlier decades – please note that playing this challenge does NOT condone these limitations. Each decade has rule changes based on societal changes and world events. I have all the current Sims 4 packs and will try to keep this updated as new packs become available. These rules assume that you are not including any Vampires, Mermaids, Spellcasters, StrangerVille, or Werewolves gameplay.

Paranormal investigation was popularized in the 2000s, but has been around since before the Decades Challenge begins; seances have been around even longer. You are welcome to use Paranormal Stuff in your gameplay from a historical perspective – just keep in mind that the specters and creepy objects may reduce the realistic nature of this challenge.

In general, Kits are a compilation of CAS and Build Mode items around specific themes. They typically don’t involve gameplay features that will influence how you play your game. As a result, there aren’t a lot of specific rules around Kits – it’s more of a “use your own judgment” kind of scenario as to what would be appropriate for your Decades Challenge. For example, you probably don’t want to use a lot of Grunge Revival clothing on your 1890s Sims, and your teens won’t have cell phone clutter from Everyday Clutter in the 1930s. Unless there are specific things that need to be addressed, the Kits aren’t detailed in the Decades Challenge Rules.